Dowani Fa is a Keeper who didn't have a chance to learn the ways of her ancestors, but who is now trying to right that wrong.
Young Dowani was born to a family who'd left their clan behind, but despite whatever reasons her parents had for leaving, the occasional parable, song, or little ritual made its way into the precocious girl's memory. The same spark that let her hold onto those things, however, also lit curiosity and independence, and so, one day, she stowed away in a traveling merchant's cart just to see where it would go. That act saved her life - when tragedy befell the village, she wasn't there to fall to it.
With no home to return to, Dowani's new life was one that honed a sharp edge to her independence and bolstered her adventurous heart, and the sweet and clever girl grew into a woman sly, cunning, and confident. She still held onto her family's reverence for Menphina, but in her own personal, idiosyncratic way, and the half-remembered lessons from grandmother to mother to daughter informed her burgeoning spellcraft, but she was keenly aware that she was missing so much of what she could've known.
Now a worldly woman, and one who's learned many lessons from the Final Days, she's made it a priority to connect to her roots. What she didn't learn from her mother and grandmother, she hopes to learn from someone's mother or grandmother. Dowani may not know who her ancestors were, or even the entirety of her family's name, but she knows who her people are, and coming to terms with that is an adventure long overdue.
Hooks
Passions: Keeper culture, Menphina, the moon, the occult
Typical adventures: exploring ruins, handling voidsent and ashkin, working with occult magics
A rumor:Word around the Shroud is that a dark-aspected miqo'te has been openly putting out feelers. For what, it's unclear - some say she's looking to start a coven while others suspect a mystery cult, and there's always another mad mage meddling in magicks they mustn't. Whatever that miqo is planning, she reeks of magic and ambition, no matter how genuine her smile may seem.
My favorite sort of RP explores, through our characters, what it means to live in this world and have agency in it. It can be dramatic or calm, action-packed or slice-of-life, but it's firmly rooted in the world and engages with it.
I prefer characters and situations consistent with the MSQ's setting and tone.
In-game RP is wonderful, but I also enjoy Discord RP, and sometimes prefer it! Feel free to request my Discord info.
Some of the things I like to explore - love, void, sex - attract players who aren't ready to do so in mature, grounded, and believable ways, and those are characteristics I insist upon.
I very rarely RP opposed actions with unknown players. I'm happy to have such things with mutual trust and a system for resolving conflicts, of course, but lacking those, I find it best to avoid it altogether. Miss me with pointless random pick-pocketing.
People write things like "IC =/= OOC" and such, but I really mean it, and I insist upon it. I'm a dude who lives on Earth and enjoys RPing - I'm not a sorcerer and I don't solve problems with a sword. If someone struggles to maintain a firm IC/OOC separation, I feel they shouldn't be roleplaying. That said, even if someone is well-adjusted, deliberate, and intentional in their RP, things like emotional bleeding can still happen, and the solution is to communicate about it, rather than blithely dismiss it. Also, IC/OOC separation is no excuse to be an asshole - I've been RPing for about 20 years, and "but it's what my character would do" has nearly always been about being a misanthrope without consequences.
Along the lines of IC/OOC separation, while I love making new friends, I'm not here to be your internet boyfriend, real-life dom, sugar daddy, or amateur therapist. All of these have been asked of me, and often with attempts at emotional manipulation. I'm just here to play a dang computer game, y'all.
If either you or your character don't care to distinguish between ethical non-monogamy, polygamy, open relationships, and cheating, don't bother interacting with me. Even if such things will never be relevant between us, I just don't want anything to do with players or characters scared of nuance, honesty, self-awareness, and communication.
I'm very much not into the Second Life-ification of FF14. Sure, the Garleans have cars, but once people start ordering DoorDash on their tomestones while wearing Nikes, I'm out. And yes, I've seen exactly that, plastic bags and all.